Hands on a Camera: You’re Trapped in a Video Game.
This sample LTTA digital learning project would be implemented in year two, with teachers that have already explored the aesthetic awareness skills development in year one.
MEDIA ARTS project.
First step: Setting Audience and Purpose
Developing a
successful creative arts education learning experience begins with a deep
motivation to engage in the artistic process. This will be accomplished in hands-on
learning through a combination of digital tools (video editing, special effects
work, and music/sound apps) and real world interactions (screenplay writing,
camera work, acting.) The concept of this year two proposal is to engage
students in a creative arts entrepreneurial experience. This experience could
be adapted to many different themes/curriculum. In our example, we’ve attached
it to social media, media literacy and social justice issues. A Science theme
might connect to climate change. Social studies/FNMI themes may be understanding
the meaning and depth of the treaties.
Our example provides a window into our process. We
envision big projects/experiences surrounding music creation/music videos or
radio dramas/radio stations in schools.
We’ve created a fictitious company, BioMassive Games, so that
students participate in a real world-like work-based scenario where they create
characters, film live-action video game cut scenes and pitch their video game
concepts to a much wider audience. Here is the shaping of audience and purpose
for the students:
“The Acquisitions and Development department
at BioMassive Games needs new ideas, new stories, new game concepts to reach a
generation of gamers who are looking for game play that connects to their
lives. We’re old people running the show, and our
sales show it. We need youth voices. Now.
Our concept is that you are trapped in a video game
environment, a cyber high school. You have to level up to get your characters
out of the game. How do you level up? Well that’s
your story. And we want to hear it! And the problems you’re
faced with? Here’s a place to begin:”
Surveillance: Everywhere you go you’re being watched. And lately you’ve gotten the feeling you’re being followed. You’re not sure why yet. Or who. But you know
you’ve got to
get free soon because something terrible is about to happen.
Bullying: You’re stuck in an endless cycle of bad days,
bad connections with other people, and it’s all about someone else. Either you’re the bully or the bullied, but it seems
like this other person has it in for you and somehow, you’ve got to stand up and find space to be
your own hero.
Stolen Identity: Your life was going along
just fine, maybe not perfect, but fine, and then WHAM! one day you’re going about your usual routine and
someone accuses you of doing something awful. They’re so sure. In fact they have proof.
Evidence that shows that you were at the scene of the crime. Photos.
Signatures. And the more closely you look, the more you realize that someone in
the world is pretending to be you. A seriously disturbing version of you.
First Contact: The Alien Invasion: Today everything in your world is about to
change. The aliens have landed and with
a push of a button they can destroy earth as we know it. They have far more
technology and advanced weapons. Lucky
for you, at least for now, these aliens are a peaceful bunch. They are sending in some Elders and Diplomats
from their colonies to negotiate a treaty.
You have been asked to negotiate this treaty on behalf of the human
race. You are the chosen one. The Elders/Diplomats want to speak and
understand your world through the eyes of a youth. They have asked for you to choose 10 things
that you would like to keep? 10 things
that are important to you and that you think will help preserve your culture
for future generations. You may want to
consider what resources are important to you as a people and what provinces
these resources are in.
The Big Event
Developing the Project. Building CAPACITY for arts expression
- Enhancing the student’s and teacher’s creative learning experiences with support from in-class artist visits and a digital learning environment that contains innovative digital tools for skills development, concept attainment and building capacity in the art form.
- Each stage of the development of the Video Game project is supported with artist educator supplied resources, video tutorials, or a virtual or in-class visit from the artist educator.
- Guest artists with special expertise in the field/module being explored will also be invited in where they will have the greatest impact.
The stages for
development of the Video Game project:
1. Writing Character
and Narration; development of a writing frame to create their video game
concepts, including internal and external conflicts. Students create characters and a setting,
develop their characters' identities trapped within a video game world and what
is necessary to be able to escape it.
2. Media Arts/Media
Literacy; development of creative and technical skills in the use of media
arts, expanding critical thinking skills within a media literacy context.
Using a camera and different shot types and camera angles to tell the their
story and express their point of view to a target audience. Basic video editing
skills to construct the core of a media text.
3. Movement and
Acting; developing students' ability to communicate through performance based
arts. Using their body and voice expressively to convey their message.
4. Special Effects;
development of students' understanding and ability to use digital manipulation
to enhance their message. Using digital tools to refine and expand their
characters and blend them into new environments.
5. Audio; Using provided sound and music and
generating their own, students add layers of meaning to their video creation
through the addition of this vital creative element.
6. Video Editing
advanced session; expanding students' ability to build an effective media text.
Using a dynamic video editing app, students will develop and complete a short
video in collaboration with their group to share their experience of being
trapped in a video game.
MID-TERM assignment:
Students create a promo video/pitch video about their game that shows a taste
of the world, the story, and a scene of their character exploring
internal/external conflict. The artist educator provides constructive feedback
to enhance the student projects, increase the arts vocabulary, and solidify the
understanding of the artistic context. This step is crucial for building
confidence and push the work to a deeper level of execution.
FINAL PROJECT OUTCOME ONE: By the end of this phase, each group will have
created a 3 to 6 minute video sequence that may include a live-action cutscene
that shows character development, setting and conflicts to be faced and solved.
FINAL PROJECT OUTCOME TWO: Each team will create a pitch for their video game.
• Overview: How do the game’s
objects (characters, enemies, puzzles, weapons, environment, and so on)
interact with each other, what is your game is about, and how it looks.
• Marketing/Game Appeal: Explain the major
commercial aspects of the game, like public target, deadlines, competitors and
selling points. This section shows how it meets the consumer demand.
• High Concept: Clarify the core concept of
your game.
• Victory Conditions: What must be done to
win the game, when the player loses and under which conditions this happens. In
other words, this section explains the goals of the game.
• Art: It’s important
to show the style of art behind your game, since the art will influence how the
elements of your game’s universe will coexist and how it will
affect the emotions of the gamer.
The Big Event
Students will develop
an understanding of the importance of telling their stories to a wider
audience. In business this is an important facet of marketing. In life, it’s an important means of gathering and expanding
community and building a shared understanding of values. We grow as a community
through celebrations. We begin to invest more in
each other.
This
big project could have many ways of expanding into a wider audience. When we
look at potential community spaces and partnerships we see potential in these
areas:
•
Telus Optik
TV screening the projects
•
Telus
builds an app to show them
•
Big
Community screening at movie theatre
•
Online
Film Festival on LTTA YouTube channel or any online delivery
•
(in Calgary) EPCOR Gallery walk in downtown.
•
Online
Film Festival on our YouTube channel, MC'd by someone from the Video Game
industry
•
Big
Screening event for the community at Community Centre in community
•
BioMassive
representatives attend the event and provide question and answer sessions.
•
Guest
Video Game developers and narrative specialists from Bio Ware or the Vancouver
Film and Video Game Design School.
•
Telus
Webseries developers attend the event and provide feedback
•
An
awards night/pitch session.
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